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A downloadable RPG
Emergency Monster Team Update Ver 0.103.1 (Fixed game breaking issues)
This story takes place after 'Emergency! Monster Team: Chapter 0.'
Nadel is a Berserker Paramedic who is headed back to work after the events of the 'Pipe Man' took place in the monster city of Dendsville. The city is on high alert, so the hospital director has asked her to work inside for the evening. She's tasked with helping the staff and patients.
Created by Victor James Torohttp://torocomics.com
Editing and extra help Marion N. Toro http://mariontoro.com
Chibuzo 'A. Lisa' Akaolisa singer of the theme songhttps://soundcloud.com/mahogany-defined
Aarti Jainath Play Testing and design consultinghttp://www.aarti-art.nl/
Eric Matyas' musichttp://soundimage.org/
Guest character 'Lexi' created by S.J. Barinkahttps://www.instagram.com/sjbarinkaart/
Update Information:
Hi everyone, since the last version of Emergency Monster Team, I've made some massive updates. This included text, font, story, art and missions. ** Play Time: 1hr+ (Speed Run) to 1-2 Hours (Exploring/Clicking everything)
New Nadel:
This version of Nadel is updated to match the current way I draw her. I also edited her walking animations to make it a bit easier for me to do updates. The overall plan will be for her to have various costume swaps or outfits that change with her story or her finding hidden ones. You can open her closet in the bedroom to see the Beta version of Nadel.
New UI: I wanted the UI to be a bit more simple, but not the standards white border that comes with RPG Maker. I think it fits for now.
New Icons:
I made some new pixel art icons. Some are edited versions of the base RPG Maker icons, others are more original versions that fit with the custom items I created.
New Music:
I added the full theme song 'Someone There for Me' by Chibuzo at the title screen and later in the game. The music for Nadel's Apartment and Gift Shop are simple beat loops I made as a placeholder for now.
The outside beat was created by my brother Fernando Toro. I also made some other adjustments to the songs played in Lanoir's Office and the Operation Level.
New Items:
These were added in the game to help with some of the harder fights that can take place now.
Two new battles:
Vendi: a multi limbed monster found on the 3rd floor that you need to defeat to progress the story.
Latrine: a monster found in the first floor bathroom that stays locked till you have a 3 member party and complete the small quest to gain access.
Operation:
There is now a point and click operation in the game after you find all the bones for the Old Skeleton.
New Interactions:
I added more interactions with the staff members and NPCs. They can change based on having Mika and Bonita in your party.
Some interactions are locked based on who you have in your party.
You can also see the party members following you now.
New Sound Effects:
There are some new sound effects I added to bring more depth to various scenes.
New character:
I've added a new character towards the end of the demo.
Ending
The demo has an actual ending after you complete all the story missions. There's a bunch of other smaller updates I did for the game and if you played the previous version you'll see them. Please enjoy and post and share.
Overall this has been a major task. I've learned a lot about making games working on this project and I intend to add lots more content. The game is currently free to play, but donations are encouraged. As I move forward I might add in some guest characters down the line.
Thanks for playing,
Victor James Toro
Status | In development |
Rating | |
Author | Toro Comics |
Genre | Role Playing |
Made with | RPG Maker, Clip Studio Paint |
Tags | 2D, Comedy, Hand-drawn, Horror, hospital, medical, monster-girls, Singleplayer, toro-comics |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Joystick |
Download
Click download now to get access to the following files:
Development log
- Enemy Ideas77 days ago
- Working on Bugs in the game....Dec 10, 2020
- EMT Massive Update! ver.0.103Dec 08, 2020
- Added Pharmacy and more!Oct 27, 2019
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oh wow that's strange. What version did it crash in? OSX, PC?
Okay, I'll have to probably have to open the program in OSX then export it from there to fix the issue. MV seems to have an issue where when exporting from Windows to OSX it glitches.
Which battle did this happen in? I was playing through and haven't had the issue.
I think the very first one. I can try playing it again to double check.
It's been a while since then, but I fixed the issue with the battles and everything should be good in this version.
A downloadable game for Windows, macOS, and Linux
Warning: Lots of swears in this game.
There's a chill in the air on Halloween night, spirits and demons are out and about, the darkness creeping ever closer.
And, even more importantly you still can't find a date for the Halloween bash. Guess it's time to summon one.
About this game:
A dating simulator that focuses on romancing whoever you summon by combining items. Currently four different characters with three different endings each.
Will you be swept away by a famous pumpkin legend? Learn new roaring 20s lingo with a old gangster? Get advice from one of the lesser known Mythos creatures? Or prove a old urban legend true about a certain goat eater?
Try to see who you will get!
Credits:
Backgrounds: Tabikat
CGs/Sprites : Tabikat
Writing: Tabikat/ HeyMarmalade
Programming: HeyMarmalade
Monster (itch) (sheg) Mac Os Download
Music:
Halloween Trick or Treat by Shadow6Nothing9
Alone by Aakash Gandhi
Cottonmouth Strut by The Whole Other
Goestories by Noir Et Blanc Vie
Coryphee A La Seconde by NoMBe
Nocturnally by Amulets
Spider Legs by Dyalla
Thinking Machines by TrackTribe
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | |
Author | HeyMarmalade |
Genre | Visual Novel |
Tags | Dating Sim, Funny, Halloween, Monsters, renpy |
Download
Click download now to get access to the following files:
Development log
- Monster Mash : Mac fixOct 03, 2020
Monster (itch) (sheg) Mac Os Catalina
Log in with itch.io to leave a comment.
Cute little experience with some nice dialogue puzzles. Having to pick the summoning items in the exact right order might be a little off-putting for some ppl, so if you expand I'd keep an eye on the difficulty curve.
I managed to figure out all 4 and get them to take me to the date tho.
I really loved Shoggoth and their little blush!
It was worth it downloading it manually as you haven't marked the files with which OS they work on, which means the app doesn't let you download :oP
(I often never get around to playing the games that can't download in the app bc I forget I have them, so I'm happy I remembered to play this)
Hello! First off, thank you for playing our game and we're glad you enjoyed the routes! It makes us happy when people enjoy what we do!
Second, I'm sorry if the puzzle was a bit confusing but the correct items do not have to be in any order. We actually designed it that way so people wouldn't get frustrated with finding the correct order. All you need is the correct three items for each character and it works! I play tested that feature myself and have watched several streamers play through it! If anything, I could write a quick walkthrough if some people are finding it challenging!
The game was made on renpy and was made to be downloadable! I'll have to ask Marmalade about that other bit but we wanted everyone to be able to play, even people not signed up to itch.io!
Thank you again for playing!
I was actually in the middle of commenting when Tabikat did, haha.
We were debating over whether you meant the correct order, or the correct items. If it ends up it is making you do the correct order, do you mind if I ask which file you downloaded to double check?
For the correct items, we've been talking about what we can do now, and after the GameJam ends. For right now, we'll do the walkthrough to help out. But, as you said, the difficulty curve is something to worry about especially because we want to add more monsters. I'm thinking of seeing if we can change the whole item puzzle to more visual, drag n' drop sort of thing to make things easier for the player. Also include hints.
I'm so glad to hear you like Shoggoth, they definitely became a player favorite. They were written and designed by Tabikat, so I know from hearing her right now that she is over the moon.
I'll be honest, this is the first time we heard of the app, rofl. I will devote some time to reading about it, but do you mind if I ask if marking the file is in Edit Game? If so, that should be a easy fix.
Thanks again for commenting and playing!
Yes, if you go to edit game and the uploads, each file needs to be marked with which OS they belong to for it to work in the app.
The itch app is basically a launcher like steam is. You have access to your library of installed games and any keys that are connected to your account.
Hmm, if it is any order, then both my friend and I had weird experiences with it. She swore she tried chalk, candle, goat and got nothing, while I tried flesh, blood, quill several times before trying quill, blood, flesh and got a result. I guess we might both be remembering wrong.
We both played the standard windows version, tho she gave up after not getting any result. It depends how puzzly you want it to be really. I didn't mind having to figure out the correct solutions and the resulting dialogue puzzles, while she doesn't like puzzles. You can't appeal to everyone. Some ppl would be upset if it was too easy.
If you manage to pull off a drag-and-drop interface, that'd be a very fluid way of doing it tho, less clicking.
I think it is a very neat idea and great work for a proof of concept!
Perfect. I got them tagged now, so hopefully it should be easier for people who use the app now. Thank you!
Unfortunately, I've tried replicating the problem with two computers, with Tab and a few other players. I haven't been able to get it to repeat, so I'm at a lost of what you and your friend encountered. My only guesses are, something went wrong in extraction, computer wise, or maybe .. Did you guys just get nothing or did the dud end play?
If you guys are up to it, I would love to see a recording to see if I'm missing something. I'll keep my eyes out either way, so don't worry if you don't want to do it. I am still sorry regardless that it happened to you two, I can understand how that could be frustrating.
Thanks to you guys though, I did find something I can fix even if I can't figure out the other thing.
One of the testers for the bug, actually typed in 300 characters. So, yeah, that's a definite fix, haha!
True, we'll have to find that perfect balance of difficulty in future updates. Especially with the addition of new monsters and items, which will make it harder to keep up. That's why Itch.io has been great with keeping up comments and playthroughs, so I can hopefully see what's working and what needs more refinement. Speaking of which,
Thanks so much for answering the questions! I know its probably not what you signed up for, but we appreciate the time taken out for it.
This is a super fun game with a very cool concept! I really love the writing, it's so fun to experience the story, the art and music is fantastic. Overall a very polished and excellent game. Nice work!!
Thanks so much for playing and commenting! We're so glad the idea came across as good as it did in our heads. Tab did a wonderful job with the music and art, and we both kept pushing each other with the writing.
It takes a load off my shoulders that you didn't run into any issues as well, I never used this program or language before and that was my biggest worry once it released. We are planning to add more once the contest concludes, in case you want to play again.
Either way, thanks again for the comment, it really lifts our heads!
Monster Mash was a fun game perfect for spooky season!
Loved the ritual summoning scene and it made me want to see this concept get expanded!
Read my full review here!
Wow, thank you so much!
I read your full review, and I kind of wish you wrote the description of the game now, that was wonderful to read. We also both got a kick out of the clip, the face you made was great!
There are talks in the works of adding more along the road. More items, voice acting, a more interactive summoning ritual and more monsters, including: you didn't hear it from me, a certain creature from Chinese folklore.
Thank you again from the both of us!
Wow, that sounds so exciting! You guys got it in for Spooktober though and that in itself is a huge accomplishment! The fact that you're interested in extending the game is great considering you all all the time you want without crazy deadlines now~
Seriously, that summoning sequence is a gem and inspires me so much since I love supernatural elements in my games!
Also I knew I wanted to summon the headless pumkinhead from the very moment I saw her (;
I am trying to review all the Spooktober games btw, and can link it on twitter if you don't mind? (:
Of course!! We'd love for you to link it on twitter!! And so glad you enjoyed it, that makes us very happy!
Marmalade had a great idea with that summoning sequence and I'm glad we rode that train. Piog was one of my first designs so I'm happy to hear that, haha!
You guys sound like a perfect team!
I just think this game has amazing potential and I'm so glad you went that way!
Linking it now!
Oh, thank you so much! Again!
We worked with each other before on small ideas here and there in other games, but as soon as one of us spotted the contest we wanted to try and sit down to make a game together. The summoning sequence was definitely both my joy and fear in the programming side, it was my first time with Python and Ren'py, so my biggest worry was it would break or not be fun for players. To hear you talk about it lifts a huge weight off my shoulders.
As Tabikat said, Piog was the first one Tab made for the game, and was programmed in, so it's exciting to hear people liked her so much. I half didn't want to put her in screenshots to keep the mystery, but I thought she would be the best to show off the game.
We can't thank you enough for the review and the twitter post.